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Gamemaster's Guide - Hardcover
Mayhem. Grit. Organization of Chaos. Martial arts meets survival horror. Everything you need to inoculate your players to the methods of violence that is martial arts.
Referee horrific, tension inducing, and nail biting fights for your players.
6 Sinister Missions. Tell your own stories. Create missions that drop your players right into the action. Reduce your setup time with easy to follow mission creation mechanics that blend with your story hooks so you can drop into a session with your players quickly and easily.
GM first layout - find what you need quickly and easily in the middle of a session so you can keep the tension high and action rolling.
Dastardly Damage - all manner of environmental conditions that turn the world into the primary antagonist against the player character's will to survive.
Cringe-worthy Crits - 100's of crits for those moments when things go really wrong.
No epic heroes inside these tomes. Only those strong enough to survive the horrors of the world, never mind the fiends who broke through the barrier between natural and supernatural.
Disclaimer* — This book is designed for Gamemaster’s. Specifically, to avoid book juggling. Among the above listed topics ‘unique’ to this book, this tome includes some material also found in the Player’s Handbook for quick and easy reference by the GM, such as — 1) a summarized version of the Character Creation, 2) a duplicate of the Action economy and dice mechanics, 3) a summary of the Empty Hand and Weapons Combat. One book to rule them all to keep your game running fast and smooth.
Includes digital (PDF) copy of the book.
Mayhem. Grit. Organization of Chaos. Martial arts meets survival horror. Everything you need to inoculate your players to the methods of violence that is martial arts.
Referee horrific, tension inducing, and nail biting fights for your players.
6 Sinister Missions. Tell your own stories. Create missions that drop your players right into the action. Reduce your setup time with easy to follow mission creation mechanics that blend with your story hooks so you can drop into a session with your players quickly and easily.
GM first layout - find what you need quickly and easily in the middle of a session so you can keep the tension high and action rolling.
Dastardly Damage - all manner of environmental conditions that turn the world into the primary antagonist against the player character's will to survive.
Cringe-worthy Crits - 100's of crits for those moments when things go really wrong.
No epic heroes inside these tomes. Only those strong enough to survive the horrors of the world, never mind the fiends who broke through the barrier between natural and supernatural.
Disclaimer* — This book is designed for Gamemaster’s. Specifically, to avoid book juggling. Among the above listed topics ‘unique’ to this book, this tome includes some material also found in the Player’s Handbook for quick and easy reference by the GM, such as — 1) a summarized version of the Character Creation, 2) a duplicate of the Action economy and dice mechanics, 3) a summary of the Empty Hand and Weapons Combat. One book to rule them all to keep your game running fast and smooth.
Includes digital (PDF) copy of the book.